About This Game Red Death is a vertical shooter, Prologue of the series Project Starship! While dodging thousands of bullets, your duty is to destroy the unknown calamity that is afflicting the earth! Something weird is going on! Will you save humanity from extinction? a09c17d780 Title: Red DeathGenre: Action, IndieDeveloper:Panda Indie Studio, WrathSchneiderPublisher:New Reality GamesRelease Date: 23 Mar, 2017 Red Death Download Utorrent red death kill streak. red dead redemption 2 review. red death flavor text. batman red death #1. red dead 2 online. the masque of the red death american english. red death dc universe. red death gun. red panda death chester zoo. red death queen. red death edgar allan poe pdf. red death summary. shin red death quest. masque of the red death answer key. red death batman comic. toothless vs red death power pack. red screen of death windows xp. red death edgar allan poe summary. red death quest glitch. red death wikia. red dead 2 cheats. red death game of thrones. red death liquor. red death the dragon. red dead redemption ps4. red dead 2 cheats ps4. death red apk. red dead redemption 2 hosea. red death band. red dead redemption playstation 4. red death costume. red death mirelurk. masque of the red death full movie. the masque of the red death english subtitles. red death fallout 4 fight. red death origin. red dead online. red death book. red dead ps4 vs ps4 pro. red death shot recipe. red death batman wallpaper. red death fallout 4 reddit. red death ingredients. red dead redemption 2 soundtrack. masque of the red death 1964 full movie. red death images. red death funko pop pre order. masque of the red death full. red john death episode. masque of the red death 7th room. red death chemo. red death prison food. red death flower. masque of the red death 7 deadly sins. red death studios. masque of the red death packet. red dead nettle uses. red death nashville. red death edgar. red death zoa. red death vs bewilderbeast size. red death formidable darkness rar. red dead redemption 1 map. batman the red death download. red death formidable darkness download. red death earth 52. red sanders ucla death. the masque of the red death pdf download. red dead redemption 2 pc. red death how to train your dragon. masque of the red death 1964 download. red death flash season 5. the masque of the red death free download. red john death mentalist. red screen of death iphone 5s fix. red death gold. masque of the red death 5 paragraph essay. red death island. red dead redemption 2 torrent. red death virus. red dead 2 secrets. the masque of the red death english version. red screen of death iphone 8. red death deterrence rar. masque of the red death 7 rooms layout. red screen of death iphone 5c. red death of me. red ring of death 4 lights. the masque of the red death modern english. red screen of death macbook. red dead nintendo switch Sigh...what a disappointment.The trailer looks promising, with a unique color palette aesthetic and interesting enemy sprites. The gameplay seemed to mix old-school arcade shooters with modern bullet hell titles.While Red Death does offer gameplay like that, it's incredibly shallow. Enemy design is limited, bullet patterns are predictable, the framerate drops to a chug every few seconds, the music is dull and listless, and there are only three levels. It took me about 20 minutes to get to the end of this game.And the worst part? The writing, oddly enough, as you'd think the writing in an arcade shooter shouldn't matter. But as the game attempts at presenting a narrative throughout the levels there's nothing you can do to skip the spelling errors, grammatical errors, egregiously unnecessary profanity, and stupid story. Does Lovecraft really need to be shoved into everything? No.For $0.50 I guess I can't complain too much, but if I found this in a real arcade, I'd pop my two quarters in once and never come back to it.. It's a good game, but I wouldn't but it for more than its sold for.I bought it by browsing through random games. I like the style and gameplay, its just a simple shooter thats fun and good looking. The biggest turn off for me is how hard it is. Not in a good way.Five minutes into the game I felt like I was playing the final boss, and it just became frustrating. And there is no way to continue as well, few lives and your out. I only saw a minute worth of this game, and its a shame. Maybe the difficulty is a way to hide how short this game is, but I would prefere to play a 15 minutes game than spending hours seeing the same stuff again and again. I like a challange, but it often felt unfair as there are bullets you are unable to sneak by.Would I buy it again? Yes.Would I like it to be a little bit more fair? Double yes.. It's cheap, but as a result, really short.Graphics look nice and the music is allright, hitboxes are well made and enemies\/bullets are easy to distinguish from the background. The game overall is pretty easy, as long as you literally hold on to your weapons with your life.Arcade mode can toss a few curveballs at you, depending on what (potentially overlapping) patterns you get.. Pros:- fun game- straightforward- simple- unique & clean graphical style- repetitive, punishing, and precisecons:- nonstop controller vibration on 0 lives is more annoying that zelda low hearts beep- going through the simple story text feels like an impediment\/interruption to just playing the game. repetitive nature of game due to difficulty means going through the story text over and over, which becomes a critical factor in whether or not i'll play another round- audio feedback not very infromativeit's a fun, small, inexpensive game that seems to have been developed with love. the cons i list here are not meant to tear down the game or give reasons not to buy. it's more about hoping that the devs get something from it. great game for the cost, fun to casually "master", but can get a little old when going through the story over and over and you just want to play the game.. Red ship, on a red background, dodging red bullets, while red powerups fly at you. Pretty tough to look at. Lots of typos and engrish in the dialogue, which could've used some proofreading.Edit: Contrast problem has been addressed, and the game no longer hurts my eyes. The ship now has a thicker outline, and that has made a world of difference. As that was my main problem with the game, I have changed this to a positive review.. learn the patternok game... It's a good game, but I wouldn't but it for more than its sold for.I bought it by browsing through random games. I like the style and gameplay, its just a simple shooter thats fun and good looking. The biggest turn off for me is how hard it is. Not in a good way.Five minutes into the game I felt like I was playing the final boss, and it just became frustrating. And there is no way to continue as well, few lives and your out. I only saw a minute worth of this game, and its a shame. Maybe the difficulty is a way to hide how short this game is, but I would prefere to play a 15 minutes game than spending hours seeing the same stuff again and again. I like a challange, but it often felt unfair as there are bullets you are unable to sneak by.Would I buy it again? Yes.Would I like it to be a little bit more fair? Double yes.. This is a an above average, budget-priced bullet hell game that could be great with just a few tweaks. I've only beaten the first three bosses and played for less than an hour upon writing this review, so my opinion may change over time.First, the balance. The laser is ridiculously over-powered. Or perhaps, rather, the other weapons are under-powered compared to the laser. It takes mere seconds to beat a boss with a double laser, vs. about 50 times longer (literally!) to beat the same boss when you don't have the double-laser combo... and the first time you're hit, you lose both lasers (plus your overdrive damage bonus)! This feels too punishing as it basically turns the game into a challenge to get the two lasers, then see how far you can make it without taking a single hit. It feels too all-or-nothing. I think the balance would be better if your ship only dropped one laser--not both--unpon taking a hit, and if the non-laser weapons either did a bit more damage or the lasers did less. (UPDATE: After giving this some more thought, I don't think increasing non-laser weapon damage is a good idea as it would make the non-boss enemies too easy to destroy. I think a better approach might be to grant each boss roughly half as much health (so that non-laser weapons are more effective) but compensate for this by drastically reducing the damage done by the laser--probably cutting it in half as well. This way, the laser or double laser won't cut through boss stages in mere seconds, yet players that lose the laser(s) will still have a hope in hell of defeating a boss without one.Second, the dialogue. Use of the word "sh#t" in the dialogue, along with the fact that the voice-over seems to say "sh#t" instead of "ship" every single time you gain an extra ship, makes it appear as if the dev is a giggling 8-year-old obsessed with bodily functions. Then there is the use of the f-word in the dialogue. I'm not opposed to cursing in games, books, or movies, but it should serve some function. Here, it neither enhances the characterization (which is practically absent to begin with) nor addss any grit or realism. It just comes across as juvenile and amateurish. It also means that my kids can't play the game until they're older. I hope the dev takes out the cursing because it detracts from an otherwise fine game by making it appear more amateurish than it otherwise might, based on the otherwise fine presentation, polish, and gameplay.Third, the game does not display your score when you die. It takes you back to the title screen after you click through a couple lines of dialogue, and then it displays the high score. It would be nice if the game showed you your score when you die. I would expect this to be an easy fix. While discussing the score, I'd like to commend the dev for keeping the score total low and reasonable rather than in the zillions of points like in some bullet hells. The latter approach just makes it harder to make read the score and, thankfully, that's not a problem here.The gameplay, apart from the aforementioned weapon balance complaint, is tight and fun. The ship's control is very good using an XBox 360 controller. The amount of slow-down when using focus mode feels just about right and makes it much easier to dodge bullets while sacrificing some rate-of-fire. This trade-off also feels just right. Overall, I'm very satisfied with the control. There is a good variety in enemies, mini-bosses, and bosses. The boss stages and bullet patterns are fun and interesting, if not revolutionary. The graphics are simple, yet crisp and appealing, and I never once lost track of my ship in the swarm of enemy bullets, despite the fact that there was a lot of red on the screen at one time. The sound effects are sparse but functional, and the level designs are satisfactory if unambitious. There isn't much story, but this style of game doesn't need one. I'm glad that there isn't more dialogue to click through, actually, because it would only detract from the game's good sense of pacing and momentum by interfering with the action. The amount of dialogue felt just right. The little plot twists, as revealed by the bosses, were a fun and welcome surprise.I commend the dev for choosing a $0.99 price point. I've paid $4.99 for games that are less polished and less fun. Overall, I recommend this game to anyone with an interest in bullet hell games who isn't expecting the next CAVE- or Touhou-style masterpiece. For the price, the game is reasonably fun and appealing, and it offers a good amount of challenge. I'm looking forward to spending more time with it as well as trying more games from this dev.
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